Today I'm looking at Jason Nelson's literary art game, Evidence of Everything Exploding. It's the sort of game you can't just play through quickly (although it's only got 10 levels). To begin to grasp what it's trying to communicate and how to navigate it efficiently you need to look at each element of its complex interface closely.
I'm working on a ludo-narrative close-reading for the ELO conference in Morgantown, WV, so watch this space. I'm hoping to put a video of my presentation online when it's done.