The University of Nebraska Press has just published Alice's and my article, '"Click = Kill": Textual You in Ludic Digital Fiction' in its 4th volume of Storyworlds. Here's a brief excerpt from the Intro:
"Since the early days of hypertext criticism, the study of digital
fiction has undergone a significant paradigm shift. Recent research has
moved from a first wave of mostly theoretical and philosophical debate
to a second wave of close stylistic and semiotic analysis. While the
theoretical intricacies of second-wave digital fiction theory have been
much discussed (e.g. Ciccoricco 2007; Ensslin 2007; Ensslin and Bell 2007; Bell 2010),
the discipline and practice of close reading digital fiction require a
more systematic engagement with the possibilities and limitations of the
form. Similarly, the narratological tools and terminologies inherited
from print scholarship need to be adapted to the medial, material, and
discursive qualities of digital fiction.
In seeking to exemplify
this research agenda, this article offers a close-reading of geniwate
and Deena Larsen's satirical, ludic Flash fiction The Princess Murderer (2003), with a specific focus on how the text implements second-person narration and other forms of the textual you (Herman 1994, 2002) in juxtaposition with other narrational stances."
Tuesday, 10 July 2012
Monday, 9 July 2012
Unfortunately I couldn't attend this year's ELO Conference in person, but Sandy Baldwin and team allowed me to send a video of my presentation (thanks to Lyle Skains for running it on my behalf!). The title is 'Locating the Literary in Electronic Ludicity: Jason Nelson's Evidence of Everything Exploding'. See below. I know, the sound isn't great - apologies for that. Any questions and comments are more than welcome.
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